Recently I got your feedback on the Viticulture logo, but I really haven’t talked about what Viticulture is. You’ve probably gathered that it’s a board game that I’ve been working on for the last 10 months. But that’s pretty much it.
So here’s the breakdown of Viticulture: The Strategic Game of Winemaking:
In the game, you find yourself in rustic, pre-modern Tuscany, where you’ve inherited a meager vineyard. You’ll have a few plots of land, an old crushpad, a tiny cellar, 4 workers…and the dream of owning the best winery in Italy.
Your job is to allocate your workers to complete various tasks throughout the year. Each season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There’s competition over those tasks, and often the first worker to arrive at each one has an advantage over the rest.
Fortunately for the you, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around your vineyard. Their visits (in the form of visitor cards) are brief but can be very helpful.
Using those workers and visitors, you can expand your vineyard by building structures, planting vines, and filling wine orders as you work towards the goal of owning the most successful winery in Tuscany.
The graphic design on the board isn’t finished yet, but I’d love to show you the art for the game board (the game actually consists of one common game board and one vineyard mat per player, but the art for the mat is still in progress):
If you want to see what the board looked like during the 10-month prototype stage, click here to go to the Stonemaier Games blog. You might notice a few subtle differences…
Have you ever dreamed of owning a vineyard? Or perhaps making your own beer, jam, etc?