My Favorite Board Games of 2013

Joining my year-end best-of lists for movies, songs, and books this year is a new category: board games. That isn’t to say that this is the first year I’ve played board games, but it’s definitely the first year that I’ve played enough different board games to justify a top-10 list.

I’ll say up front that I’ve left my games, Viticulture and Euphoria, off this list due to personal bias. Although they would totally be on this list–why would I design games I don’t love to play?!

Let’s start at the bottom of the top. Games on this list are among those that I played for the first time in 2013.

10. Ticket to Ride: I didn’t play Ticket to Ride for a long time because it seemed too “simple” to be a game that would engage and intrigue me. Well, never again will I say that about a game without playing it, because some of the best games are those with only a few rules and a lot of interesting choices. Ticket to Ride is one of those games.

9. Coup: Coup is a very light, short game with bluffing as a core mechanism. Someone recently described it as Citadels meets BS, and that’s spot on. I’ve been pleasantly surprised by the depth such a small game provides, especially in terms of in-game interactions.

8. Lords of Waterdeep: I played this game for the first time at a convention back in May…and was really bored. I just felt like I was pushing cubes around. However, I’ve rediscovered the game on my iPad, and it’s brilliance really shines there. It’s a great worker placement game.

7. Boss Monster: Remember in old side-scrolling video games where you had to fight the boss at the end of the level, often in a dungeon? In this game, you ARE the monster, and you’re building the dungeon. The 8-bit art is brilliant, and I love how fun the game is.

6. Shadows Over Camelot: This was the second cooperative game I’ve ever played and the first with a traitor mechanism (all players are competing against the game, but one player might be secretly competing against everyone else), and I loved the player interactions and the theme. I always wanted to be a knight of the round table, and I felt like that in this game.

5. Libertalia: I love games that scale from 2-6 players and only take an hour to play, so this game hits my sweet spot. Each player is the captain of a pirate ship, and on each turn you’re simultaneously choosing a crew member to play. Everyone starts out with the same crew members, so a big part of the game is figuring out what other people will play and staying one step ahead of them while planning for the second and third stages of the game. This game is so, so good, and for the amount of depth it has, it’s quite easy to teach.

4. Pandemic: Hands down the best cooperative game I’ve played. If you did a scan of my brain during Pandemic, you would see how all the happy areas firing at full speed. I love the teamwork, the puzzle, the tension, the stakes…and as a cooperative game, it’s really easy to bring new players into the game.

3. Tzolk’in: The Mayan Calendar: I wish I had thought of this game. It’s worker placement with gears–the longer your workers remain on the gears, the better the benefits you receive when you pull them off. It’s a super high-quality production all around, and although it’s a bit hard to teach, I will always play this with people who know how to play.

2. Terra Mystica: Terra Mystica has been fighting with Tzolk’in for the #2 spot for quite a few months, but looking back, I’m going to have to give Terra Mystica the edge. If you walked up to me right now and asked which game I’d want to play, I would first ask how you got into my condo. And then we would play Terra Mystica. There are so many things to like about this game, but I think the element I love most is how much order of operations plays into the decision tree of the game. If you do this thing now, you can do this other thing later…but what if you do this thing later instead? You’re always looking forward and then looking back to think about how a small change in your path would result in a very different future. Absolutely brilliant game.

Risk-Legacy-board-21. Risk Legacy: My best gaming experiences of 2013 were playing Risk Legacy. I’ve talked about it multiple times on this blog now, and I’ll say it again: If you’ve ever enjoyed playing Risk, you must play Risk Legacy. This isn’t a retheme of Risk. It’s a completely new type of game that starts off as basic Risk and unravels to create a whole new, considerably better game. Along the way, you permanently change the game to write your own story. I recently had the opportunity to be a guest on a video blog with the designer of Risk Legacy as the other guest, and it was incredible even to share screen time with him. It’s a brilliant game that will change the way you think about board games.

What about you? Did you play any games for the first time in 2013 that you absolutely loved?


11 Responses to “My Favorite Board Games of 2013”

  1. Charles says:

    Ticket to Ride is even better with 1910. The base game is good, but after a dozen playings, you’ll tire of the same routes and knowing what everyone else is doing. The expansion tickets make it more wide open. The iOS implementation is really good (though figuring out how to play online wasn’t intuitive).

    Lords of Waterdeep should just be another worker placement game with a D&D theme and yet I really like the game. I can’t put my finger on it. Much like Viticulture (IMO), the expansion for LoW really makes a good game GREAT.

    Libertalia is now on my list of game I have to play.

    • Jamey Stegmaier says:

      Thanks for the tip, Charles. I think a friend of mine has that expansion, so I’ll check it out.

      I completely agree about Lords of Waterdeep. I think what I didn’t realize the first time around is how well it combines short- and long-term goals.

      • futurewolfie says:

        plus the 1910 replaces all those mini cards with nice, large cards and better art.

        I got a family member to try Coup by describing it as something of a mix between the Resistance and I Doubt It (more commonly referred to, as you said, BS). Good stuff.

        • Jamey Stegmaier says:

          It’s funny you mention the card size…I just heard from a Viticulture backer yesterday asking if we might offer larger cards for Tuscany (both replacements for the old cards and large versions of the new cards). There are a number of reasons why this would be really difficult to do–what do you think?

  2. Joe Babbitt says:

    I’ve had the 1910 TtR expansion since….2008. It’s still in the shrink-wrapping. Ugh. I should break it out.

    I agree with Charles about Lords of Waterdeep. It’s better than I give it credit for, and the expansion is really and truly fantastic.

    I’ve heard of Libertalia but only by name, I haven’t researched it at all. Now that I know a little about it, I definitely want to give it a spin.

    I was in love with Coup from game 1. I’ve been thinking about this one a LOT lately, and have compiled a bunch of notes and theories that I am going to turn into a strategy article for PSS in the near future.

    Terra Mystica I also loved from game 1. This was surrounded by hype that it lived up to completely.

    I’m going to wrap this up before I start writing a book, because my brain is already working itself up to a rolling boil thinking of this. I might have to steal this post concept and write something about it.

    • Jamey Stegmaier says:

      Joe–I own Libertalia and can show it to you whenever you’d like. It’s a great game. I look forward to your Coup strategy guide. I just broke through a wall with it yesterday when I started negotiating within the game (“I won’t assassinate you if you coup this other person” or “I’ll steal from this other person, but I want to make sure you don’t block me first.”) I had no business winning after I flushed out a Duke by sacrificing my own card (I called BS on someone who definitely had the Duke), but with all the negotiations I worked out, I was able to watch everyone take each other out.

  3. brianfrahm says:

    Euphoria was 2014 (started JUST after midnight) 🙂

    “Hegemonic” by Oliver Kiley / Minion Games
    “The Downfall of Pompeii” by Klaus Jurgen-Wrede / Mayfair Games (reprint)
    “Canterbury” by Andrew Parks / Quixotic Games
    “Viticulture” by you 🙂

  4. […] impact on the way we’re approaching Tuscany. Although I was a year late, I gave Risk Legacy my Top Game of 2013 award. GM : Thanks a lot Jamey ! It was an honnor to speak with you. I wish you great success for all […]

  5. […] GM : Il y a trop de jeux de Zombie. Les créateurs doivent cesser d’utiliser ce thème encore et encore. La plupart du temps, ils l’utilisent mal. Le seul qui peuvent continuer est Nicolas Normandon parce que City of Horror est vraiment réussi Un dernier mot Jamey ? JS : Je suis content que tu sois impatient pour Seafall toi aussi. J’ai récemment eu la chance d’être dans une video podcast avec Rob Daviau—Il est brillant. Comme toi, je n’étais pas passionné par le côté Risk du jeu mais j’ai vraiment été pris dans l’histoire et ce que tu débloques en jouant et les changements permanents. Risk Legacy a eu un gros impact sur la manière dont j’ai approché Tuscany. Même avec une année de retard, j’ai considéré que c’était le meilleur jeu de 2013. […]

  6. […] can see last year’s list here. What are a few of your favorite games you played for the first time in […]

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